feat: add basic renderer
This commit is contained in:
@@ -27,18 +27,17 @@ app {
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updates = aggressive
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updates = aggressive
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jvm {
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jvm {
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extract-native-libraries = true
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extract-native-libraries = false
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system-properties = {
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system-properties = {
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"org.lwjgl.librarypath" = <libpath>
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// "org.lwjgl.librarypath" = <libpath>
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"org.lwjgl.util.Debug" = true
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"org.lwjgl.util.Debug" = true
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}
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}
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// Required options because module is converted to jar (https://github.com/hydraulic-software/conveyor/issues/55)
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// Required options because module is converted to jar (https://github.com/hydraulic-software/conveyor/issues/55)
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options += "--enable-native-access=ALL-UNNAMED"
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// options += "--enable-native-access=ALL-UNNAMED"
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options += "--add-opens=javafx.graphics/javafx.scene=ALL-UNNAMED"
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// options += "--add-opens=javafx.graphics/javafx.scene=ALL-UNNAMED"
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modules = [javafx.base, javafx.controls, javafx.fxml]
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// modules = [javafx.base, javafx.controls, javafx.fxml]
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}
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}
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}
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}
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app.windows.console = true
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app.windows.console = true
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conveyor.compatibility-level = 8
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conveyor.compatibility-level = 8
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2
gradle/wrapper/gradle-wrapper.properties
vendored
2
gradle/wrapper/gradle-wrapper.properties
vendored
@@ -1,5 +1,5 @@
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distributionBase=GRADLE_USER_HOME
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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distributionPath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-8.1-rc-3-bin.zip
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distributionUrl=https\://services.gradle.org/distributions/gradle-8.1.1-bin.zip
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zipStoreBase=GRADLE_USER_HOME
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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zipStorePath=wrapper/dists
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@@ -1,8 +1,15 @@
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package com.lenis0012.oraksi;
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package com.lenis0012.oraksi;
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import com.lenis0012.oraksi.engine.OraksiRenderer;
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import com.lenis0012.oraksi.lwjgl.LwjglNode;
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import javafx.fxml.FXML;
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public class HelloController {
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public class HelloController {
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@FXML
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private LwjglNode sceneExplorer;
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public void initialize() {
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public void initialize() {
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sceneExplorer.setRenderFunction(new OraksiRenderer());
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}
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}
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}
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}
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105
src/main/java/com/lenis0012/oraksi/engine/OraksiRenderer.java
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105
src/main/java/com/lenis0012/oraksi/engine/OraksiRenderer.java
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@@ -0,0 +1,105 @@
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package com.lenis0012.oraksi.engine;
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import com.lenis0012.oraksi.lwjgl.Renderer;
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import org.lwjgl.system.MemoryStack;
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import java.io.InputStream;
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import java.nio.IntBuffer;
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import java.nio.charset.StandardCharsets;
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import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.opengl.GL15.*;
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import static org.lwjgl.opengl.GL30.*;
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import static org.lwjgl.system.MemoryStack.*;
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public class OraksiRenderer implements Renderer {
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private static final float[] INPUT = {
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-0.5f, -0.5f, 0.0f,
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0.5f, -0.5f, 0.0f,
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0.0f, 0.5f, 0.0f
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};
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private boolean initialized = false;
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private int vaoId;
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private int vboId;
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private int shaderId;
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@Override
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public void destroy() {
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if(vboId != 0) {
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glDeleteBuffers(vboId);
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}
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if(vaoId != 0) {
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glDeleteVertexArrays(vaoId);
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}
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if(shaderId != 0) {
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glDeleteProgram(shaderId);
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}
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}
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@Override
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public void render() {
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if(!initialized) {
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initialize();
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}
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glUseProgram(shaderId);
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glBindVertexArray(vaoId);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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}
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public void initialize() {
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this.initialized = true;
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this.vaoId = glGenVertexArrays();
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glBindVertexArray(vaoId);
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this.vboId = glGenBuffers();
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glBindBuffer(GL_ARRAY_BUFFER, vboId);
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glBufferData(GL_ARRAY_BUFFER, INPUT, GL_STATIC_DRAW);
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glVertexAttribPointer(0, 3, GL_FLOAT, false, 0, 0);
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glEnableVertexAttribArray(0);
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int vertexShader = glCreateShader(GL_VERTEX_SHADER);
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try(
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InputStream inputStream = OraksiRenderer.class.getResourceAsStream("/shaders/main.vert");
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MemoryStack stack = stackPush()
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) {
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String source = new String(inputStream.readAllBytes(), StandardCharsets.UTF_8);
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glShaderSource(vertexShader, source);
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glCompileShader(vertexShader);
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IntBuffer success = stack.mallocInt(1);
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glGetShaderiv(vertexShader, GL_COMPILE_STATUS, success);
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if(success.get(0) == GL_FALSE) {
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throw new RuntimeException("Failed to compile shader: " + glGetShaderInfoLog(vertexShader));
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}
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} catch (Exception e) {
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throw new RuntimeException("Failed to load shader", e);
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}
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int fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
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try (
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InputStream inputStream = OraksiRenderer.class.getResourceAsStream("/shaders/main.frag");
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MemoryStack stack = stackPush();
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) {
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String source = new String(inputStream.readAllBytes(), StandardCharsets.UTF_8);
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glShaderSource(fragmentShader, source);
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glCompileShader(fragmentShader);
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IntBuffer success = stack.mallocInt(1);
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glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, success);
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if(success.get(0) == GL_FALSE) {
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throw new RuntimeException("Failed to compile shader: " + glGetShaderInfoLog(fragmentShader));
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}
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} catch (Exception e) {
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throw new RuntimeException("Failed to load shader", e);
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}
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this.shaderId = glCreateProgram();
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glAttachShader(shaderId, vertexShader);
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glAttachShader(shaderId, fragmentShader);
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glLinkProgram(shaderId);
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glDeleteShader(vertexShader);
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glDeleteShader(fragmentShader);
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}
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}
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@@ -33,7 +33,7 @@ public class LwjglNode extends Region {
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DEFAULT_WINDOW_HINTS.put(hint, value);
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DEFAULT_WINDOW_HINTS.put(hint, value);
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}
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}
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private final ObjectProperty<Runnable> renderFunction;
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private final ObjectProperty<Renderer> renderFunction;
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private final ReadOnlyLongWrapper glfwWindowWrapper;
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private final ReadOnlyLongWrapper glfwWindowWrapper;
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private final ObjectProperty<Color> clearColor;
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private final ObjectProperty<Color> clearColor;
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private BooleanExpression treeVisibleProperty;
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private BooleanExpression treeVisibleProperty;
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@@ -46,7 +46,19 @@ public class LwjglNode extends Region {
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public LwjglNode() {
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public LwjglNode() {
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super();
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super();
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this.renderFunction = new SimpleObjectProperty<>(this, "renderFunction", () -> {});
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this.renderFunction = new SimpleObjectProperty<>(this, "renderFunction", new Renderer() {
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@Override
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public void initialize() {
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}
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@Override
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public void render() {
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}
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@Override
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public void destroy() {
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}
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});
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this.glfwWindowWrapper = new ReadOnlyLongWrapper(this, "glfwWindow", 0);
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this.glfwWindowWrapper = new ReadOnlyLongWrapper(this, "glfwWindow", 0);
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this.clearColor = new SimpleObjectProperty<>(this, "clearColor", Color.color(0.2f, 0.05f, 0.1f));
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this.clearColor = new SimpleObjectProperty<>(this, "clearColor", Color.color(0.2f, 0.05f, 0.1f));
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@@ -120,15 +132,15 @@ public class LwjglNode extends Region {
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});
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});
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}
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}
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public ObjectProperty<Runnable> renderFunctionProperty() {
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public ObjectProperty<Renderer> renderFunctionProperty() {
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return renderFunction;
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return renderFunction;
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}
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}
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public void setRenderFunction(Runnable renderFunction) {
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public void setRenderFunction(Renderer renderFunction) {
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this.renderFunction.set(renderFunction);
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this.renderFunction.set(renderFunction);
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}
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}
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public Runnable getRenderFunction() {
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public Renderer getRenderFunction() {
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return renderFunction.get();
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return renderFunction.get();
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}
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}
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@@ -257,7 +269,7 @@ public class LwjglNode extends Region {
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}
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}
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
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renderFunction.get().run();
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renderFunction.get().render();
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glfwSwapBuffers(window); // swap the color buffers
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glfwSwapBuffers(window); // swap the color buffers
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// Poll for window events. The key callback above will only be
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// Poll for window events. The key callback above will only be
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@@ -267,6 +279,7 @@ public class LwjglNode extends Region {
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}
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}
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private void cleanup() {
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private void cleanup() {
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renderFunction.get().destroy();
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Win32Api.setParent(MemorySegment.ofAddress(glfwGetWin32Window(window)), MemorySegment.NULL);
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Win32Api.setParent(MemorySegment.ofAddress(glfwGetWin32Window(window)), MemorySegment.NULL);
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glfwFreeCallbacks(window);
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glfwFreeCallbacks(window);
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glfwDestroyWindow(window);
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glfwDestroyWindow(window);
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10
src/main/java/com/lenis0012/oraksi/lwjgl/Renderer.java
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10
src/main/java/com/lenis0012/oraksi/lwjgl/Renderer.java
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@@ -0,0 +1,10 @@
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package com.lenis0012.oraksi.lwjgl;
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public interface Renderer {
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void initialize();
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void render();
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void destroy();
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}
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@@ -10,9 +10,9 @@ module oraksi {
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requires org.lwjgl.glfw;
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requires org.lwjgl.glfw;
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requires org.lwjgl.opengl;
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requires org.lwjgl.opengl;
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// requires org.lwjgl.natives;
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requires org.lwjgl.natives;
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// requires org.lwjgl.glfw.natives;
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requires org.lwjgl.glfw.natives;
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// requires org.lwjgl.opengl.natives;
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requires org.lwjgl.opengl.natives;
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opens com.lenis0012.oraksi to javafx.fxml;
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opens com.lenis0012.oraksi to javafx.fxml;
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opens com.lenis0012.oraksi.lwjgl to javafx.fxml;
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opens com.lenis0012.oraksi.lwjgl to javafx.fxml;
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7
src/main/resources/shaders/main.frag
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7
src/main/resources/shaders/main.frag
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@@ -0,0 +1,7 @@
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#version 330 core
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out vec4 FragColor;
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void main() {
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FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
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}
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7
src/main/resources/shaders/main.vert
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7
src/main/resources/shaders/main.vert
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@@ -0,0 +1,7 @@
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#version 330 core
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layout (location = 0) in vec3 aPos;
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void main() {
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gl_Position = vec4(aPos, 1.0);
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}
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